AN EARLY PEAK
We’ve released five playable prototypes for Patrons so far. Below is a video by our lead developer Mint, who showcases some of the added functionality from our last release.
Jessika’s Curse is a lewd roguelike game which recently started development. The game aims for quality in all her aspects, and as such we decided to take her to Patreon early.
The core of Jessika’s Curse will be turn-based combat that marries classic Jrpg concepts with elements from more recent roguelike games such as Darkest Dungeon. All characters in the game and all their moves and Battle-Lust interactions will be animated by hand in Spine: 2D, and the tests we’ve done so far promise that the game is going to look very sweet.
We want success in combat to require a good dose of preparation and smart configuration, but will also design it to allow personal preference and playstyle to thrive. Each character in your party can equip a limited amount of skills from her pool, and it’s up to you to figure out what combinations get the job done.
The world of Jessika’s Curse is a sexy and seductive place, and many attacks don’t assault your party’s health but target their lust instead. If a girl’s lust becomes too high there is a good chance your commands will be ignored in favor of less constructive things (those boobs aren’t going to squeeze themselves…). The times when this happens it will be done via lavish hand-crafted animations. When lust gets to maximum levels enemies will use a special lust cinematic to knock the girl out in fitting H-game style.
Jessika’s Curse is funded via crowdfunding and has released a few proof of concept downloads. We are currently working towards the first ‘real’ release. If you like the game, please help us grow by pledging on Patreon!
We’ve released five playable prototypes for Patrons so far. Below is a video by our lead developer Mint, who showcases some of the added functionality from our last release.
When we started Jessika’s Curse we gave ourselves a “We can do anything” pass – what would we make if we could do the ultimate adult game?
End November into December is where things get exciting for us; this is when we go from prototypes to regular releases. We are working hard on the assets needed to give us that initial gameplay to build from, and are well on schedule despite a hiccup here and there.
Jessika’s Curse will focus mostly on tongue-in-the cheek comedy in a dark fantasy world, and proper aesthetics and gameplay. Find the complete list of features for Jessika’s Curse below: